Deck Guide

Boa Hancock OP14 Deck Guide

Complete reference guide for Boa Hancock OP14: decklist, curve checkpoints, mulligan priorities, tech options, and matchup notes. Built for fast reading between rounds.

Boa Hancock OP14 guide icon

Decklist

Main list for Boa Hancock OP14.

Options & Tech Cards

Flexible slots to adapt the list.

If you play the version with the Kuma you could consider Sengoku instead of Nyon so that you can look for it. I do not recommend in any case to completely remove the searchers to maintain consistency in the deck. Speaking of Kuma being very expensive an alternative, not as valid as the bear, are the Rindo being very cheap and archetype but if you want to play the deck to the maximum potential you have to invest a little. The spells instead are occasional, if in your local there are many aggro the spell at 1 helps you while if there are many Boa then Gravity is the right choice, this ratio is fine.

Mulligan

Nyon + Boa to look for the missing curve, or Hiyori + Gorgon Sisters to fix your lives.

If you don't see this combo mulligan is the way.

Curve Guide

Turn-by-turn curve reminders for going first or second.

Curve 1st

1 DON
Search for missing character.
3 DON
Fix your lives and swing 6K vs leader 6K base power, or use another searcher vs 5K leader.
5 DON
Play Nami and burn opponent first life. The DON under the Leader helps activate the effect if they break the character who entered the turn before.
7 DON
Ray is the only removal of the deck, very strong against Jozu or if you want to relieve some pressure. Alternatively Kuma is the best choice to play to gain time.
9 DON
Burn! Burn! Burn… and trigger!
Late game
Imo this is your best finisher if you correctly set that or alternatively play boss monster and starve.

Curve 2nd

2 DON
Fix your lives for trigger, the first Character and draw.
4 DON
Play Boa and fix the top of your deck; it will be essential for the next turn.
6 DON
If you played correctly, now playing Kuma you know exactly which life you're going to position. This is a very strong play, even if you don't have DON under the Leader.
8 DON
The deck doesn't have turns at 8 DON. This can be remedied by playing any cost 4 Boa to set up the arrival of the 9C (like 4/6 DON turn).
10 DON
Burn! Burn! Burn… and trigger!
Late game
Imo this is your best finisher if you correctly set that or alternatively play boss monster and starve.

Tips

Key reminders and timing notes.

Against Ace, don't attack to take away the first life but starve. Use Nami to burn it so as not to make him draw for leader effect. It applies to all 3-life leaders.

This is a very strong combo if the opponent is at 0 lives with many cards in hand, Pudding and Perfume on Boa 9C can ensure you victory.

If you are in a 2nd curve, being able to look at the top and fix it with Boa helps you to put the right trigger in your lives with Kuma the next turn, knowing that you have a character who enters make the difference not to try your luck.

Matchups

Quick matchup snapshot for the key leaders.

Even
Boa Hancock
  • Start 2nd
  • Manage your lifes
  • Polarized to trigger
Slight Adv.
Imu
  • Start 2nd
  • Manage your board
  • Dice dependent
Positive MU
Dracule Mihawk
  • Start 1st
  • Board control
  • Chain 9C Boa
Slight Adv.
Portgas D. Ace
  • Start 2nd
  • Burn his lives
  • Dice dependent
Even
Donquixote Doflamingo
  • Start 1st
  • Manage your board
  • Remember leader effect
Negative MU
Monkey D. Luffy
  • Start 2nd
  • Go aggro
  • 6 lives is a problem