Rosinante OP12 Deck Guide
Complete reference guide for Rosinante OP12: decklist, curve checkpoints, mulligan priorities, tech options, and matchup notes. Built for fast reading between rounds.
Decklist
Main list for Rosinante OP12.
Options & Tech Cards
Flexible slots to adapt the list.
The deck allows few changes and in my opinion these are the best. Law allows you to maximize the searches while the spells are situational and depend a lot on how the meta is set. Gamma Knife helps against Kid Fortress, and the unblockable one is a small tech card that can help you steal some games. You can insert them by reducing some 2K.
Mulligan
One of your searcher for missing curve + promo Law for ramp and establishing your board.
If you do not see this combo, mulligan is the way.
Curve Guide
Turn-by-turn curve reminders.
Curve
Tips
Key reminders and timing notes.
Leader ability allows you to play in any curve, so choose the most annoying one for the opponent and force them to play by your rules. Saving all your board from KO does not always work against removal like Red Roc, so be careful.
Vergo is indispensable to save your Doffy family pieces, but not all are needed. That is why we only play 3x. The card is strong but is not searchable by Sugar, so think well which searcher to play in order to not mix any character in curve.
As we have seen this spell allows you to make absurd ticks and we would like to play another 4x but you can't. Sometimes it's better to let go of a piece of your board and play it the next turn, even if we don't have a play for the next round it can be useful.
Matchups
Quick matchup snapshot for the key leaders.
- Start 2nd
- Manage your lifes
- Use correctly the spell
- Start 2nd
- Manage your board
- Ramp fast
- Start 1st
- Board control
- Spam your board
- Start 2nd
- Manage your board
- Blue is a problem
- Start 1st
- Manage your board
- Blue is a problem
- Start 1st
- Go aggro
- Add life as much as possible