Deck Guide

Sanji OP12 Deck Guide

Reference guide for Sanji OP12 with the full list, mulligan priorities, curve checkpoints, event-heavy midgame lines, and quick matchup plans. Built to stay easy to scan between rounds.

Sanji OP12 guide icon

Decklist

Main list for Sanji OP12.

Options & Tech Cards

Flexible choices that support specific board states or defensive turns.

Lets you replay Gravity Blade lines and gives access to event turns again.

Useful for answering larger 7-cost bodies such as Sabo or EB04 Zoro.

Can force almost any body off the board, which matters in some big-body situations.

Strong into larger bodies and also works well with Brochette Blow or Reiju.

Finds Sanji or an event and can also clean up 2000-power or lower bodies.

A defensive counter that can also rest a body regardless of cost.

Mulligan

Prioritize the pieces that find Sanji quickly and keep the trash and event flow online.

OP12-070 Sanji plus Lady's Teardrops is the clean start: it finds Sanji while also filling the trash. Let's Crash This Wedding is another strong opener because it looks for OP12-070 Sanji, and Boeuf Burst is the event you most want to have ready for the midgame or for the draw 2 line.

Curve Guide

Turn checkpoints for the search package, Sanji setup turns, and your late-game event finishers.

Curve

1/2 DON!!
These opening turns are mainly for finding OP12-070 Sanji and getting the setup moving without wasting pieces.
3/4 DON!!
Sanji OP12-070 with leader effect into Boeuf Burst is the clean line here, while Lady's Teardrops can keep digging for OP12-070 Sanji, blocker Sanji, or Stealth Black.
5/6 DON!!
Reiju or OP12-070 Sanji starts the stronger midgame turns, then Stealth Black can bring another Sanji while still leaving room for a 1-cost event.
7/8 DON!!
If Hancock is available, this is a strong point to deploy her, then convert the turn with Stealth Black or Boeuf Burst. Culverin is the board-control tool when the turn needs removal more than pressure.
Late Game
Brochette Blow and Divine Departure are the main answers to larger bodies. Sanji OP15-047 helps force through bigger blockers and is a good Stealth Black re-summon target. Gum Gum Giant keeps you safe while drawing, and Mamaragan clears blockers at 5000 power or less.

Tips

Matchups

Quick turn-order reminders and the main cards that matter in the pairing.

1 Go 1st
Sabo
OP13-079
  • Use Culverin and Boeuf Burst to keep the board under control.
  • Stealth Black plus Sanji OP15 is the main finishing line.
2 Go 2nd
Portgas.D.Ace
OP13-002
  • Stealth Black plus Sanji OP15 is also the main closing combo here.
  • Divine Departure matters for cards like Zoro.
1 Go 1st
Nami
OP11-041
  • Gravity Blade lines matter against Nami, Borsalino, or OP15 Zoro.
  • Gum Gum Giant helps you survive longer while the game stretches.